1
Quoth, "You've added 10c worth of positive influence and taken away 25c worth of actual game-time experience for them.'
Perhaps the kids had $22 worth of game-time experience and $0.37 worth of positive influence. Perhaps that 10c of the one thing would result in a greater positive net impact even after sacrificing the 25c worth of the other thing. Perhaps the kids are just...that....close to the tipping point and bringing in:
1) Positive veteran leadership to show them how it's supposed to be done and
2) An external offensive presence to take the load off
were identified as the necessary components to move the kids over the tipping point.
Wish I had the answer.